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    CS:GO Guide: Stacking & Boosting Spots on de_dust2

    Jack "Westerman" Westerman on Sat, 12/03/2011 8:08PM


    Welcome to CS:GO 101, our new article / video series focusing on the more technical and competitive aspects of Counter-Strike: Global Offensive. Over the next few months, ESEA News will be breaking down several key aspects of the game engine, including spamming, stacking, map design and grenade spots – amongst others – so that both new and old players alike can refine their play as the beta develops! When the game is finally released next year, we’ll have built the definitive collection of CS:GO tips and tricks. No stone will be left unturned; no game mechanic unexplored!

    First up this week, we’re going to take a look at some stacking spots on de_dust2, the only competitive map released in the beta so far. Grab some teammates, start a local server, and try some of the following spots out for yourselves!


    In Counter-Strike, "stacking" is the act of using crouched or stationery teammates to climb higher than you are able to individually, often providing access to previously unreachable locations. By stacking in unusual defensive spots, Counter-Terrorists are able to catch opponents off-guard as they push choke points, or create a more defensible angle from which to hold a bombsite. On the Terrorist side, stacks are often used to peek over objects or climb up onto the map props, allowing the attacking team to press a bombsite or get a pick from an unexpected height.



    We’ll kick things off with a really simple stack at long A. By crouching on the bonnet of the car, a Counter-Terrorist is able to elevate one of his teammates to a slightly higher angle, allowing them to see over the corner of the concrete blocks and down long A. Any Terrorists that turn the corner are clearly visible, and would be easy kills for an AWPer holding this position.



    On the downside, this is one of the more obvious stacks, and defending players holding it are also clearly visible to the pushing Terrorists. Combine that with the relative difficulty of leaving the position after being seen, vulnerability to flashbangs, and an awkward skybox above the car, and the value of this stack may be fairly low in competitive play.



    Our second stack at long A is WAY cooler, and actually allows defending CTs to see through the roof of long connector, spotting any Terrorists who are pushing through. This is most definitely a glitch, and it isn’t possible to fire at opponents or throw grenades through the skybox, but being able to see anybody pushing the choke point is extremely valuable, especially considering that the position is fairly unexpected as well. You can even see which weapons the Terrorists are holding, allowing you to turn away from flashbangs before they are even thrown.



    The downside is that this stack takes a little longer to assemble, and requires three people to see properly into Terrorist connector. A quicker alternative is to use just two people, with the second player jumping up and down on the wooden beams in order to peek into connector instead (though this makes you audible to opponents). The competitive value of this stack seems fairly high – provided that you have enough time to do it – and playing with another CT on the corner of long A would make this a very useful split setup.



    Another fairly complex but interesting stack at long A is for the Terrorists, and requires three people initially. One player stands on the bricks and boosts two of his teammates onto the blue dumpster, from which they are both able to jump across to the top of the archway, as shown in the screenshot below. From there, the two players can stack on one another to peek the car, checking for any defending CTs.



    Sure, it’s a complex stack for just one pick, but in a tightly contested game there’s always scope to be thorough. The fence around the balcony is also a solid object, and reduces the damage of any shots that pass through it, meaning that any picks from this position will almost always need to be AWP headshots. Judge for yourselves how useful this one is!



    Moving away from long A now, there’s also a very useful stack to be found in CT mid. By using the bricks near CT spawn to jump onto the scaffolding, CTs are able to stack up onto the concrete block, creating a higher position from which to AWP mid. The stacked player is actually higher than even the double doors and archway in mid, and can easily pick any Terrorists near the corner at the top. This setup takes no time at all, can be performed relatively safely at the beginning of a round, and is even difficult to spot from a Terrorist’s perspective.



    The only downside to this position in competitive play would be vulnerability to flashbangs, as well as a Terrorist rush through the double doors. There is little the Terrorists can do to devalue the spot (aside from smoking the top of mid themselves), and getting onto catwalk suddenly becomes a far harder task, as even the jump onto xbox is covered.



    Another quick and easy stack is this position on the CT portion of catwalk. By standing at the very edge of the platform, a CT is able to elevate his teammate into the new windows that sink into the wall, creating a high and unorthodox angle from which to look into mid. Any Terrorists checking catwalk from mid are likely to have their crosshair positioned far lower, giving the CT the initial advantage, and any other attackers who are heading down mid to double doors or tunnels are an easy pick.



    However, the position is still very vulnerable to flashbangs, and the only way out is to drop down behind the stairs and then run back up. In the event of a sudden Terrorist catwalk push, it’s a risky place to be.



    The added detail on CS:GO props and boxes means that a lot of two-player stacks from 1.6 and Source can now be accomplished by a single player alone, and this position in CT spawn is a particularly good example. Getting onto the CT spawn boxes in CS: Source meant having to use your teammates head, but in GO you can simply jump up the protruding edges of crates, reaching the position with relative ease.



    In the screenshots above, no stacking was necessary, and the player was able to reach the spots by simply climbing boxes and jumping across to the left hand side. The third screenshot shows an extremely useful position for holding CT mid / B ramp, as it’s very difficult for attackers to clear the angle without overcommitting. A CT playing the position is able to hide behind the box by crouching, forcing Terrorists to come right into CT spawn to get the kill, and is even able to see over most smoke grenades thrown into mid.



    There are two other positions that required a stack in 1.6 and Source but are now accessible individually in CS:GO. The first (and most useful) is the tall box immediately beside the tunnel entrance in B bombsite, which can now be climbed up without the help of a teammate. By standing flush with the wall and crouch jumping, players are able to jump onto the first small ledge, upon which they can strafe right a little and jump up again to reach the top.


    The second position is on the boxes in long A connector, which can also be climbed up individually in CS:GO. While fairly useless to Terrorists, any aggressive CTs that manage to push into connector and have a little time to work may find it a useful holding position. At the very least, it’s an unusual spot to find a CT, and forces any pushing Terrorists to move their crosshair upward for the shot, giving the crosshair placement advantage to the defending CT.




    So there you go! A tour-de-force of some initial stacks and interesting positions from the CS:GO version of dust2. It’ll be interesting to see what value many of these spots actually have in competitive play, though we’re a long way off being able to properly test that. In the meantime, Valve are going to be regularly patching and updating the beta over the coming months, so there’s no telling what will eventually be fixed or removed.

    Stay tuned to ESEA News over the next few weeks for even more exclusive CS:GO content, and the continuation of this article series! If you’re still in search of a CS:GO beta key, be sure to like the ESEA Facebook page and join the Steam Community group for regular giveaways.

    Oh and P.S... massive thanks to my teammates Joe Clement, Danny Hayes and Mike Mock for spending three straight hours stacking with me! We really like this game ;)
    Comments
      
    Actions
     / · 12.3.11 at 8:15pm #1 CRiPNiGGA45
    goddamn this shit looks so tough
     / · 12.3.11 at 8:16pm #2 NEF_z
    what the fuck am i looking at
     / · 12.3.11 at 8:16pm #3 ShahZaM
    Damn, nice finds haha
     / · 12.3.11 at 8:16pm #4 Disclosure2p
    lol
     / · 12.3.11 at 8:20pm #5 NerdBuster420
    so much extra shit
     / · 12.3.11 at 8:20pm #6 R4NG3R
    wish I could play.
     / · 12.3.11 at 8:20pm #8 theFATTESTplayer
    nice nice
     / · 12.3.11 at 8:21pm #9 JP^w
    very well made westerman

    Last modified on 12/3/2011 at 8:22 pm
     / · 12.3.11 at 8:22pm #10 hifriends
    plaY
     / · 12.3.11 at 8:22pm #11 Nya
    Referenced post #2 by NEF_z
    what the fuck am i looking at
    #2 The future.
     / · 12.3.11 at 8:22pm #12 Westerman
    Referenced post #2 by NEF_z
    what the fuck am i looking at
    #2 Cool places to sit on CS:GO
     / · 12.3.11 at 8:23pm #13 snukums
    nj, those spots look sweet
     / · 12.3.11 at 8:28pm #14 m0ck
    good times!
     / · 12.3.11 at 8:31pm #15 w00t
    pic links really should open in a new tab
     / · 12.3.11 at 8:32pm #16 niko
    formatting looks rly nice LOL
     / · 12.3.11 at 8:37pm #17 dONG
    Really great job Westerman


    keep it up!
     / · 12.3.11 at 8:44pm #18 zip
    "By crouching on the bonnet of the car..." lol best part. i cant help myself.
    http://www.youtube.com/watch?v=JTiDO--q9...
     / · 12.3.11 at 8:46pm #19 Idesss
    I must admit I am rather impressed at the coverage of CS GO from esea news
     / · 12.3.11 at 8:50pm #20 xxxxxxxxxx
    Referenced post #18 by zip
    "By crouching on the bonnet of the car..." lol best part. i cant help myself.
    http://www.youtube.com/watch?v=JTiDO--q9Xg
    #18

    Ahahaha well played sir
     / · 12.3.11 at 8:59pm #21 dAquEEn429
     / · 12.3.11 at 9:01pm #22 nBdy
    You forgot about the area t-mid. You can stack on the ledge where green box is located in 1.6 without needing 2 people. It's a good high position to watch cat from.
     / · 12.3.11 at 9:03pm #23 djay
    wouldnt that one at long seeing into the connector be a glitch like jumping over the ledge at cat?
     / · 12.3.11 at 9:18pm #24 Few
    Referenced post #23 by djay
    wouldnt that one at long seeing into the connector be a glitch like jumping over the ledge at cat?
    #23

    yes, it would be illegal
     / · 12.3.11 at 9:24pm #25 twR2naked
    Can't wait to play
     / · 12.3.11 at 9:26pm #26 Forever0
    looks like the maps are full of junk
     / · 12.3.11 at 9:27pm #27 djay
    then why show how to do it LOL
     / · 12.3.11 at 9:54pm #28 BGS
    I'd rather seem gameplay footage then things like this... this should only be shown once it's outta beta.

    I don't care about stacks, strats, positions, etc.. if 90% of the community isn't playing the game
     / · 12.3.11 at 10:07pm #29 djay
    once watching demos works ill be uploading gameplay footage

    Referenced post #28 by BGS
    I'd rather seem gameplay footage then things like this... this should only be shown once it's outta beta.

    I don't care about stacks, strats, positions, etc.. if 90% of... the community isn't playing the game :PRead More
    #28
     / · 12.3.11 at 10:17pm #30 BGS
    I should say gj west though because you are informing the community didn't mean to try and bring you down by what you are doing just giving MY opinion.

    and yeah!, that would be lovely djay.
     / · 12.3.11 at 11:10pm #31 BEEO
    Hmmmm.

    Last modified on 12/3/2011 at 11:11 pm
     / · 12.3.11 at 11:17pm #32 Raider
    ...Why don't you give us beta keys and let us figure things out like how we did back in the day.

    This is ridiculous.
     / · 12.3.11 at 11:22pm #33 HOPE
    they need to remove the one middle, or else mid isnt gonna be smokable
     / · 12.3.11 at 11:29pm #34 v3N
    Referenced post #26 by Forever0
    looks like the maps are full of junk
    #26 guess you'll have to get a big boy computer hopefully mom and dad can afford one.
     / · 12.3.11 at 11:31pm #35 bonsai-w-
    Referenced post #32 by Raider
    ...Why don't you give us beta keys and let us figure things out like how we did back in the day.

    This is ridiculous.
    #32

    Yep.
     / · 12.3.11 at 11:36pm #36 Shadow
    which i can try it
     / · 12.3.11 at 11:39pm #37 Maz
    games awesome, some flaws.. but the graphics are solid.
     / · 12.4.11 at 2:47am #38 sapphiRe
    Really enjoyed this, Jack. Great content, great presentation.

    Going to try out these stacks ;D

    Referenced post #23 by djay
    wouldnt that one at long seeing into the connector be a glitch like jumping over the ledge at cat?
    #23
    that is why he titled it the "long a glitch"

    since this is a BETA, i think it is important to point out glitches so the community can speak up to get them fixed
     / · 12.4.11 at 2:48am #39 sapphiRe
    Referenced post #18 by zip
    "By crouching on the bonnet of the car..." lol best part. i cant help myself.
    http://www.youtube.com/watch?v=JTiDO--q9Xg
    #18

    sigh! look what you did to my reddit link: http://www.reddit.com/r/GlobalOffensive/...

    it took the image of your youtube video lol
     / · 12.4.11 at 3:12am #40 MTHRFCKR
    More amazing work from ESEA. Great look and breakdown of a highly anticipated game and some of the prospecting strategies that may or may not be included in the official release.
     / · 12.4.11 at 3:25am #41 Anarchyy
    Referenced post #27 by djay
    then why show how to do it LOL
    #27

    Because it's beta, and 99% sure it'll likely be removed anyway.

    Last modified on 12/4/2011 at 3:25 am
     / · 12.4.11 at 3:30am #42 Pariah
    de_dust2, the only competitive map released in the beta so far

    -----
    Is it the opinion, so far, of the community that the changes made to de_dust(1) are not adequate enough for competitive play? And if so, what changes would need to be made to make it so?

    Last modified on 12/4/2011 at 3:30 am
     / · 12.4.11 at 6:16am #43 zip
    Referenced post #39 by sapphiRe
    #18

    sigh! look what you did to my reddit link: http://www.reddit.com/r/GlobalOffensive/comments/mzcf6/counterstrike_global_offensive_de_dust2_stacking/

    it took the image of... your youtube video lolRead More
    #39
    Sorry, upboated!
     / · 12.4.11 at 6:20am #44 phillerp
    why spoil this mang
     / · 12.4.11 at 9:41am #45 KULL3r
    wow its so good ! tnx
     / · 12.4.11 at 2:56pm #46 Cwh1Te
    awesomee
     / · 12.4.11 at 3:02pm #47 vaz
    great work
     / · 12.4.11 at 3:17pm #48 fragurass
    Referenced post #19 by Idesss
    I must admit I am rather impressed at the coverage of CS GO from esea news
    #19

    Yes it is, this version of cs might be the best since 1.5
     / · 12.4.11 at 4:21pm #49 xxxxxxxxxx
    Referenced post #42 by Pariah
    de_dust2, the only competitive map released in the beta so far

    -----
    Is it the opinion, so far, of the community that the changes made to de_dust(1) are not adequate enough for... competitive play? And if so, what changes would need to be made to make it so?Read More
    #42

    No, scrimming on dust1 is like taking a cheese grater straight to my taint
     / · 12.4.11 at 4:58pm #50 Grez^^t
    models look lame
     / · 12.4.11 at 7:20pm #51 ilmersaysBYE
    game looks pwetty
     / · 12.4.11 at 7:28pm #52 heady^
    T's are so screwed now..Molotov's and now tons of CT stacks lmao
     / · 12.4.11 at 8:45pm #53 ToiletDestroyer
    can someone tell me what kinda jeans those are, i want some
     / · 12.4.11 at 9:01pm #54 Gami
    It's tough to make a game worse than CSS, but it looks like valve is on the right track so far.
     / · 12.4.11 at 9:36pm #55 Bvf
    And that's why the game is still being developed.
     / · 12.5.11 at 3:29am #56 long-
    nice
     / · 12.5.11 at 5:47am #57 ill0
    dust 2 is sweet, dust1 is just gay.
     / · 12.5.11 at 7:22am #58 classified^
    A little early for this
     / · 12.5.11 at 7:27am #59 codybuRr
    this map will never be the same now
     / · 12.5.11 at 7:54am #60 dracon
    2nd one shows clipping the map gj.
     / · 12.5.11 at 11:37am #61 m4v3r1ck
    Referenced post #26 by Forever0
    looks like the maps are full of junk
    #26
     / · 12.5.11 at 11:39am #62 m4v3r1ck
    Referenced post #50 by Grez^^t
    models look lame
    #50
     / · 12.6.11 at 2:57am #63 No0dLe
    now why the hell from a competitive mindset would you even think to use something that is an obvious glitch and would be bannable as a *stack* on your CS:GO post. The way you speak about said *stack* you are infact condoning cheating. GJ sir. Exactly why I hate this community nearly everyone finds some illegal way to gain an advantage. The mindset is sadly "its not cheating unless you get caught". Just like a guy face-masking someone in a football game. Its still cheating either way....CHEATERS!
     / · 12.6.11 at 3:03am #64 Distortion^
    CSPromod developers get on it and show csgo whos boss!
     / · 12.6.11 at 11:09am #65 Westerman
    Referenced post #63 by No0dLe
    now why the hell from a competitive mindset would you even think to use something that is an obvious glitch and would be bannable as a *stack* on your CS:GO post. The way you speak about said *stack*... you are infact condoning cheating. GJ sir. Exactly why I hate this community nearly everyone finds some illegal way to gain an advantage. The mindset is sadly "its not cheating unless you get caught". Just like a guy face-masking someone in a football game. Its still cheating either way....CHEATERS!Read More
    #63 In that case, it's better that everybody knows about it!
     / · 12.6.11 at 6:53pm #66 weenus
    Are people really complaining that he wrote an indepth article showing off stacks that you can do in CSGO? There are countless youtube videos, and a number of streams running simultaneously if you are that hard up for gameplay footage.

    If you don't want to see stack locations, don't click on the article. Some of you people act like Westerman sat behind your desk and made you click on this article. Stop being such dummies.

    Great article Westerman, extremely well put together too.
     / · 12.6.11 at 8:24pm #67 Few
    Referenced post #63 by No0dLe
    now why the hell from a competitive mindset would you even think to use something that is an obvious glitch and would be bannable as a *stack* on your CS:GO post. The way you speak about said *stack*... you are infact condoning cheating. GJ sir. Exactly why I hate this community nearly everyone finds some illegal way to gain an advantage. The mindset is sadly "its not cheating unless you get caught". Just like a guy face-masking someone in a football game. Its still cheating either way....CHEATERS!Read More
    #63


    You know he called it a glitch, right? That means it would be illegal...
     / · 12.6.11 at 10:18pm #68 sYndROCK
    Blah
     / · 12.7.11 at 11:15pm #69 ANDERSON__SILVA
    too much useless shit in this game.. i feel like when i play it i will be dissapoint
     / · 12.8.11 at 12:05am #70 Jsmith101
    colors in mapping seem way off.
     / · 12.9.11 at 12:26am #72 heromode
    Figured anyone interested in this post may like to see this video some buddies and I made of some boosts and dust2 exploration. http://www.youtube.com/watch?v=4WZqhY7oP...
     / · 12.9.11 at 1:42am #73 Bandit
    good writeup, enjoyed
     / · 12.9.11 at 1:44am #74 Westerman
    Referenced post #72 by heromode
    Figured anyone interested in this post may like to see this video some buddies and I made of some boosts and dust2 exploration. http://www.youtube.com/watch?v=4WZqhY7oPg4
    #72 Awesome video That's pretty much the exact process my friends and I went through in making this article haha! We even started in the same place.

    Last modified on 12/9/2011 at 1:45 am
     / · 12.9.11 at 2:28am #75 Pang
    very good job
     / · 12.9.11 at 2:41am #76 Pang
    nice
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