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    Blog: NBK on CS:GO

    Jack "Westerman" Westerman on Thu, 01/12/2012 11:29AM


    At just 17 years old, Nathan “NBK” Schmitt has enjoyed a meteoric rise to the top of the European scene. After establishing himself as an upcoming talent with teams Dreamrar and Roccat, Nathan was invited to join the mighty Team VeryGames in 2010, where he quickly developed into one of the game’s most versatile players. In his relatively short career, he has already propelled VeryGames to no fewer than 18 first place finishes across Europe, including last year’s Electronic Sports World Cup in Paris. Team VeryGames have now been the undisputed kings of worldwide Counter-Strike: Source for three consecutive years, and NBK is one of their brightest stars.

    The following blog on CS:GO was written by Nathan, having played an exhibition match against CKRAS at England’s i44 Tournament in November, as well as the closed beta at home.



    Counter-Strike: Global Offensive. Lots of people are looking forward to the release of this game, especially the possibility of it uniting the CS 1.6 and the CS:S communities. At the moment, few people have access to the game, but these people are – fortunately – very active.

    First, let’s talk about the menu. It looks clean, easy to understand and to use. Everything is easy to change, you have two arrows to change the settings (graphics, in-game settings, sounds). You can also join a game pretty easily, just by clicking the "Quick Play" button. It is clearly designed for a very wide audience, in order to be as usable and popular as possible.

    The downside to these easy menus is that you lose precision in the settings – far more than other CS games. The console can be opened only once in the beginning, when you launch the game, otherwise, you need to bind a key to open it whenever you want. Being accurate in the settings is extremely important as a professional player, to make the game feel exactly as though you were "at home".

    I decided to set my Global Offensive beta up as I set my CS:S up, using the same autoexec, same config, same settings, everything. For me, this means low graphics, same sensitivity, and so on.

    In-game, Counter-Strike: Global Offensive is bright, clear, and nice at the same time. You can see the changes and the evolution from previous versions of CS, though the graphics look more like Call of Duty now. The weapons, the models, the maps – everything makes us think that the game evolved in a way in order to please a more "casual" gamer, while trying to retain the traditional hallmarks of Counter-Strike.

    The maps are the same, and typical. (de_dust, dust2, inferno, nuke, train) Only de_dust can be played online at the moment though, the others can be only be played locally with bots (which are very, very strong…) or on a personal server. HiddenPath haven’t tried any weird things with the maps, they just kept it simple and in-line with the existing Counter-Strike spirit.

    The aim has been simplified, though spraying is way harder. The game is more accurate when you shoot bullet per bullet, but very inaccurate when you spray. It has to be improved, in order to remove some "luck" and to require more "skill" to master the game. It’s difficult to be good at the game easily, even coming from another CS, because the moves are different, the models are a bit faster, and you don't have the interpolate problem anymore.

    As a little summary, this is still a Counter Strike game. The maps are staying the same and the spirit is still in the game. Some points must be improved though. For example, the CT models must be darken, because at the moment it is pretty hard to differentiate T from CT skins. The aim has to be reworked, especially for the sprays, which are very inaccurate. The maps are clean, bright, and easy to understand. The movements are easier and faster in the game, which makes the pace faster and more impressive too.




    For me, the gameplay is crucial. Look at 1.6 – what made the game last for such a long time? Neither the graphics nor the sound-track. The gameplay is the only reason that this game is the main FPS played at a top level. The game is fluent, impressive, requires a lot of mastery, and a lot of dedication to the game. You can't be good by watching streams or tips from pro players alone – you need to "burn" the game.

    CS:GO must – for me – have this gameplay quality to "unite" the communities. CS:S gameplay has too much randomness, whereas 1.6 has none. They need to find a balance between these 2 games.

    The graphics (when you are in low quality) make the maps very uncluttered, bright and nice to look at. With the game looking more like a Call of Duty, casual players will understand the game easier. A bigger part of the public will be reached now as they'll understand the game more.

    From a player point of view, the game has to be improved. The aim is still shaky and inaccurate. You cannot be extremely accurate, especially during the sprays. The tactical opportunities are more like 1.6 now. The skyboxes have been changed from Source in some places, which limits the usage of smokes and flashbangs over walls.

    The two new grenades, Molotov and decoys, are respectively too powerful and too useless to be viable competitive options. The Molotov grenades deal way too much damage. It destroys you if you stay in it for few seconds, and also slows you. The decoy grenade is pretty useless too. It makes too many noises in a short time, which blows any illusion, and I don't see it as a useful thing.

    The last thing which kills the competition a little is that you can now only carry 1 flashbang instead of two. HiddenPath needs to allow 2 flashbangs to have more flexible and impressive tactics, and make the game more entertaining.
    Comments
      
    Actions
     / · 1.11.12 at 7:31pm #1 SLK-
    nice, agree with most of what was said about CS:GO
     / · 1.11.12 at 7:37pm #2 SamBuca
    Nbk for president.
     / · 1.11.12 at 7:38pm #3 KIRE
    I agree with everything!
     / · 1.11.12 at 7:40pm #4 xtoph
    What if the decoy made footstep noises? Seems like it would be much more useful. Maybe overpowered?
     / · 1.11.12 at 7:40pm #5 PuttsMoBilesiCit
    who is the new graphic artists that we have o.o
     / · 1.11.12 at 7:42pm #6 mRWafflesFTW
    Hidden Path seems pretty hell bent on limiting flashes to 1. We need to really hammer this point home iwth them. The game MUST have 2 flashes in order to be considered appropriate, one to take the site and one to hold it.

    The recoil complaint has been registered and I am fairly certain it will be adjusted.

    Hope springs eternal. Remember kids, unite unite unite.
     / · 1.11.12 at 7:43pm #7 Few
    Referenced post #5 by PuttsMoBilesiCit
    who is the new graphic artists that we have o.o
    #5

    Westerman does his own.

    Bo$$ Status
     / · 1.11.12 at 7:47pm #8 Prophet
    I like having only 1 flashbang. I think the rifles need to be a bit more accurate though. Right now running around with an awm is op as fuck. And get rid of the extra fog at distance.. wtf is that?

    Last modified on 1/11/2012 at 7:48 pm
     / · 1.11.12 at 7:56pm #9 SLK-
    1 flashbang changes a lot of the strategies of the game and I think it would too much of a dramatic change. Two flashbangs allows for a lot use and gameplay which is what CS:GO is trying to accomplish. This is probably just something that was implemented for beta purposes.
     / · 1.11.12 at 8:02pm #10 DchozN
    Referenced post #4 by xtoph
    What if the decoy made footstep noises? Seems like it would be much more useful. Maybe overpowered?
    #4

    Stay tuned to ESEA News for our Decoy Grenade video!

    Referenced post #6 by mRWafflesFTW
    Hidden Path seems pretty hell bent on limiting flashes to 1. We need to really hammer this point home iwth them. The game MUST have 2 flashes in order to be considered appropriate, one to take the... site and one to hold it.

    The recoil complaint has been registered and I am fairly certain it will be adjusted.

    Hope springs eternal. Remember kids, unite unite unite.
    Read More
    #6

    Referenced post #8 by Prophet
    I like having only 1 flashbang. I think the rifles need to be a bit more accurate though. Right now running around with an awm is op as fuck. And get rid of the extra fog at distance.. wtf is that?
    #8

    Solid points! Just remember anything can change since CS: GO is still in BETA.

    I think we're all smart enough to see through the PR (albeit very good PR) in how Hidden Path made changes 24 hours after based on player feedback in the first meeting at the Valve office (CS: Source) and at IEM NY (CS 1.6) as well.

    Even with that said I'm sure they'll continue to keep listening to the community as a whole now.

    But I will throw this out there concerning the limitation of being able to buy only 1 Flashbang and not 2... With the inclusion of the Molotov, Decoy Grenade, HE Grenade and Smoke Grenade being extremely powerful, does all of this properly compensate and balance out for that Flashbang limitation?
     / · 1.11.12 at 8:05pm #11 ShahZaM
    Referenced post #10 by DchozN
    #4

    Stay tuned to ESEA News for our Decoy Grenade video!

    #6

    #8

    Solid points! Just remember anything can change since CS: GO is still in BETA.... />
    I think we're all smart enough to see through the PR (albeit very good PR) in how Hidden Path made changes 24 hours after based on player feedback in the first meeting at the Valve office (CS: Source) and at IEM NY (CS 1.6) as well.

    Even with that said I'm sure they'll continue to keep listening to the community as a whole now.

    But I will throw this out there concerning the limitation of being able to buy only 1 Flashbang and not 2... With the inclusion of the Molotov, Decoy Grenade, HE Grenade and Smoke Grenade being extremely powerful, does all of this properly compensate and balance out for that Flashbang limitation?
    Read More
    #10
    for competitive play it should be 2 flashbangs and no molotov+decoy

    when we did scrims there were server-sided commands that let us do this, block the two new nades and allow for 2 flashbangs.
     / · 1.11.12 at 8:16pm #12 DchozN
    Referenced post #11 by ShahZaM
    #10
    for competitive play it should be 2 flashbangs and no molotov+decoy

    when we did scrims there were server-sided commands that let us do this, block the two new nades and allow... for 2 flashbangs.Read More
    #11

    Or exactly that, yes. I'm sure ESEA and other leagues will also listen and implement specific competitive rules. Hopefully all on a collective basis much like ESL, ESWC, Dreamhack and e-Stars Seoul agreeing on adding de_mirage and de_forge to their map pool last year:

    http://www.hltv.org/news/7147-esl-dh-esw...

    Edit: inb4hltv.orglink

    Last modified on 1/11/2012 at 8:17 pm
     / · 1.11.12 at 11:02pm #13 Logan
    yaynbk
     / · 1.11.12 at 11:29pm #14 COCKGOBLIN420
    yep
     / · 1.11.12 at 11:31pm #15 dracon
    hidden path is making a cs console game pure and simple. getting "pros" or whatever to test the game was just PR bullshit.
     / · 1.12.12 at 4:46am #16 BABYfuckinJOE
    Referenced post #4 by xtoph
    What if the decoy made footstep noises? Seems like it would be much more useful. Maybe overpowered?
    #4 great idea imo. i feel as if the decoy is completely useless otherwise.
     / · 1.12.12 at 7:37pm #18 Judge_Dredd
    it seems the game heavily favors css players
    dont not want
     / · 1.12.12 at 10:42pm #19 DuRtY
    good read, it limits to old 1 flash? =/
     / · 1.12.12 at 11:40pm #20 rahlin
    Good luck

    Last modified on 1/12/2012 at 11:41 pm
     / · 1.12.12 at 11:43pm #21 cd-
    game looks pretty badass I want to play
     / · 1.12.12 at 11:56pm #22 d0c
    Referenced post #18 by Judge_Dredd
    it seems the game heavily favors css players
    dont not want
    #18 It favors neither. It is not either game.
     / · 1.13.12 at 1:23am #23 virulent
    that's what i call a constructive point of view! +1
     / · 1.13.12 at 6:16pm #24 chronicOWNSyou
    Some good information, unbiased as well.
     / · 1.13.12 at 10:47pm #25 Tmp
    There needs to be 2 flashes.. I wonder which grenades can no longer be thrown over walls..? Overall great read can't wait to play.

    Last modified on 1/13/2012 at 10:48 pm
     / · 1.14.12 at 3:25pm #27 NAF-FLY
    My old enemy....Barrels...
     / · 1.15.12 at 4:57am #28 YOUNGPHiLLY
    The last thing which kills the competition a little is that you can now only carry 1 flashbang instead of two. HiddenPath needs to allow 2 flashbangs to have more flexible and impressive tactics, and make the game more entertaining.
     / · 1.15.12 at 4:58am #29 YOUNGPHiLLY
    The two new grenades, Molotov and decoys, are respectively too powerful and too useless to be viable competitive options. The Molotov grenades deal way too much damage. It destroys you if you stay in it for few seconds, and also slows you. The decoy grenade is pretty useless too. It makes too many noises in a short time, which blows any illusion, and I don't see it as a useful thing.

    The last thing which kills the competition a little is that you can now only carry 1 flashbang instead of two. HiddenPath needs to allow 2 flashbangs to have more flexible and impressive tactics, and make the game more entertaining.
     / · 1.15.12 at 5:41am #31 loversGonnalove
    well i could see how the decoy grenades, could be used to fake or juke someone out, for instance you throw one on cat and they hear and say decoy grenade then you rush cat anyway because they just wouldnt expect it. or you throw one at the same place every round and then one round you throw it and rush past it because you have trained there mind to think that decoy grenade doesnt mean anything. or if all five people through decoy grenades at the places they are playing every round then no one would expect a 5 man rush past one of them one round. it seems like the decoys could give you a lot of options.
     / · 1.15.12 at 5:42am #32 loversGonnalove
    oh also decoys could be sound cover it seems for 5 men elephant stomping somewhere.
     / · 1.15.12 at 8:33pm #33 bEEDU
    I AGREE WITH EVERYTHING THIS GUY WROTE!!!!

    (never played CS:GO)
     / · 1.15.12 at 9:40pm #34 biopuLse
    agreedwitheverything, this guy = awesome

    However I still think decoy nades could be effective
     / · 1.16.12 at 10:09am #35 d4ve
    decoy nades making foots steps... mind = blown
     / · 7.17.12 at 12:15pm #36 Daayze
    #Realtalk.
    Vote NBK for President.!
     / · 7.17.12 at 1:52pm #37 rmZ
    Totally agree with his points about the recoil/spray mechanic and the flashbangs.

    My wish list would be to improve recoil to the point that it mirrors either 1.6 or Source, or somewhere in between but better than it is right now. To remove molotov/incendiary grenades from competition and add a 2nd flashbang slot. To improve the P2000 as the default CT pistol so that it is on par with the USP from Source/1.6.
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