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    Content

    FPS will return to the forefront of eSports

    Taylor "Hydrolis" Linden on Mon, 12/31/2012 4:48PM


    This is an opinion article, and is the sole opinion of the author. It does not necessarily reflect the official stance of ESEA or its subsidiaries.

    It’s no secret that there is not a first-person-shooter (FPS) title at the top of the eSports world right now. The year of 2012 was the year of RTS and MOBA games, there’s no denying that. League of Legends (MOBA) and StarCraft 2 (RTS) dominate the competitive gaming world at this given point in time. These games pull in huge stream numbers (it’s not uncommon for a top LoL player to average 10-15k+ viewers while practicing from home, and tournaments frequently break 100k+ viewers), have a huge number of tournaments (we all know there’s a bunch of SC2/LoL tournaments every month), and players in these games compete for the largest prize pools ($540k was given out in the month of November for SC2 alone).

    The current landscape of eSports is somewhat disheartening to me, as I was introduced to competitive gaming through CheckSix Gaming, a team founded in 2003 (in the FPS title America’s Army) that went on to become one of the first North-American multi-gaming eSports organizations. I joined x6 as a CS 1.6 writer in 2005, moving onto X3O and SK to do much of the same. I am definitely a CS ‘guy’ at heart and to this day I much prefer playing/spectating team-based FPS games than any other genre. I also have a soft spot for Quake, having done a lot of coverage of its various versions in the past.

    I feel like there is a void in the electronic sports world right now, and that there is something missing. The competitive gaming scene has a rich history in shooting games, and eSports is where it is today largely due to the past success of FPS games in competition. To be completely honest: I don’t think any other genre brings the same level of exhilaration and excitement to professional gaming fans that an FPS game can.

    FPS eSports & their popularity in the past:

    Lets go back in history to 2005-2009. I explained in one of my prior articles that Counter-Strike 1.6 was THE eSports game. Every big time professional team had a CS 1.6 division, and most of the major tournaments ran CS 1.6 competitions as their premiere event. The prize money, the viewership, and the fan bases were very much centered on CS 1.6. There were definitely superstars in other games, and there were other popular eSports titles – but I don’t think anyone would argue against the claim that CS 1.6 was definitely one of if not the biggest eSports title globally for a very long time. The big juggernaut organizations of today (Fnatic, EG, SK, mouz, coL, NiP, etc.) built their brands around CS 1.6, and a lot of the sponsors/support they have to this day are at least partially due to the success of their former 1.6 teams.
    CS 1.6

    Having an understanding of this history, and being a fan/journalist that got to experience first hand the excitement and the intensity surrounding some of the greatest moments in CS 1.6 competition – it is perplexing to me that there isn’t another FPS title sitting atop the eSports mountain with LoL and SC2. That being said, I think it is only a matter of time until we see a shooter featured at every big event.

    Before I go any further, I should take this opportunity to say duel games have a deep rich history in competitive gaming, and I have a lot of respect for the duelers of the past. I know someone is going to construe my focus on CS as hating on 1v1 FPS games or ignoring them, but that is not the case. I also acknowledge that console FPS games have made a mark in the world of electronic sports, and continue to be very popular to this day. I am choosing to focus on team-based FPS titles on the PC in this article because I feel they have the best chance to ‘break through’ at this moment, because they’re the most viable competitively, and because ESEA is a team-based FPS centric community.

    Why isn’t there an FPS title as popular as SC2/LoL right now?

    Well – I’m sure if we asked everyone on ESEA this question, we could get hundreds of responses, all of which hold some validity. Let me outline four reasons why I think this is the case currently:

    1) There just hasn’t been a competitively sound FPS game (1v1 or team-based, on the PC) released in recent time. This is a pretty generic answer that does not need much elaboration. Quite simply, there have been no FPS games released that have garnered anywhere near the casual/competitive following as a CS 1.6 or a Quake.

    2) The timeline of game releases seem to have benefitted SC2/LoL. Right as CS 1.6/CSS/Quake (and other FPS titles, such as Halo in MLG events) were slowly being dropped from tournaments, these other titles (SC2/LoL) swooped in to fill the void. Even the IEM events put on by the ESL (which built their brands around CS 1.6/Quake) had to close the door on these games. A shift occurred in competitive gaming, the spectators/fans started looking elsewhere, and there’s no denying that. I am not at all saying that LoL/SC2 would not be popular eSports titles if the other FPS titles hadn’t died off – but I do think that they wouldn’t be SO far ahead of every other game in terms of spectatorship/popularity right now.

    I am a perfect example of someone who started watching SC2 not because I particularly liked the game (heck, I don’t even play it), but because there was nothing else to watch. The tournaments switched games, the pro-gaming organizations switched games, and so did I. I love eSports and I immensely enjoy seeing the best of the best compete. I needed something to fill that void for me, and with no competitive FPS game to regularly watch, I moved on over to SC2 (having never really cared about SC1:BW, WC3 or any other RTS title to any great extent).

    3) While the popular FPS eSports titles of the past were on their last legs, there was a rapid change of spectatorship & social media in eSports. I wrote an entire article about that HERE. It seemed that right as our beloved shooters were loosing steam… the entire world of streaming/Twitter/Facebook fan pages started to explode. All of the former ‘eSports celebrities’ of the past had never tapped into these tools, and all of the rising stars (in LoL/SC2) were turning themselves into individual-enterprises with them. Professional gaming teams could now go to sponsors with metrics like Twitter follower counts and Facebook fan page ‘likes,’ and those metrics were being directly fueled by the huge numbers of fans that are now watching SC2/LoL.
    f0rest

    How does a professional gaming organization explain return-on-investment (ROI) to a sponsor when trying to justify picking up a CS:GO team when the mega-superstars of the title aren’t already established brands themselves? I am not saying that teams and/or tournaments shouldn’t pick up CS:GO – but it’s a lot harder to justify than a SC2/LoL team or event. It’s not f0rest’s fault that Twitter wasn’t around/being used when he was one of (if not the) biggest name in all of competitive gaming, but that’s just the way it turns out. The fact that EG.IdrA (a SC2 player) has almost 60,000 followers versus f0rest’s 2000 is a surprisingly large driver for a tournament organizer to host a SC2 event versus a CS:GO event. For example: if you have IdrA and iNcontroL (another SC2 player) tweet about a match or a tournament, that’s instantly ~100,000 people that could potentially know about it. Viewership (stream numbers), revenue, and reach (how many eye balls are on a tournament, how many people see a sponsors banner/logo) are all interlinked with how popular the professional players are themselves.

    4) FPS gamers are diluted across many platforms. Console gaming holds a huge market around the world, and FPS games on the console are always top sellers. Millions of people just prefer using a controller and playing on PSN or XBOX LIVE. People don’t have to upgrade their computers, they don’t have to install the game – they throw in the disc and they click ‘Start matchmaking.’ It’s a lot easier to play with friend’s in-person (and online even) on a console versus a PC. League of Legends pulls in millions of unique viewers for their world finals tournaments not because millions play the game competitively, but because of the massive casual playerbase. MOBA and RTS games are almost exclusive to PC because those genres are terrible on console/with a controller (or in the case of SC2/LoL, they're not even available on console). The spectator-base is all housed on one platform for MOBA/RTS titles, whereas in FPS games, this is not the case.

    Where have all the FPS eSports fans gone?

    If we focus on say, North-America and Europe for a second here: I don’t see how two regions of the world that absolutely loved competitive FPS titles 3-4 years ago suddenly only want to watch MOBA/RTS titles. I don’t think it’s the case that FPS titles aren’t interesting for spectators anymore and that’s why everyone watches MOBA/RTS, I don’t. I personally think that there are a lot of factors (four of which are briefly outlined above, but there are many others) that have lead to this shift in genre-viewership. I would love to hear in the comments your thoughts on why FPS titles aren’t at the forefront of competitive gaming right now.

    FPS titles still have a place in eSports, and they always will. I attended the ESWC Grand Finals in 2008, and to this day, I have not experienced anything remotely as enjoyable as watching two great FPS teams (or two great duelers) battle it out in a high-stakes competition. I’ve attended a few major SC2 events and for me, even the most intense moments within RTS do not rival the experience of seeing fRoD hit insane no-scopes, or n0thing pulling off a ridiculous 1-deag across the map, or Cooller landing a flick railgun shot.

    Which FPS game will succeed?

    What FPS game will take its place alongside LoL and SC2 at the top of the mountain? I’m not really sure. That’s an extremely difficult question to answer, but I’ll take a crack at it. For the ESEA fan base, I’m sure you’ll be delighted to hear that I am pulling for CS:GO to be that game. I was around during the whole CS 1.6 vs CSS debate. I’ve read hundreds of threads, watched countless interviews, and sat in even more IRC channels listening to people argue that stupid debate time and time again. CS 1.6 was a perfect blend of everything in my opinion, it was an amazing eSports title that will be tough/impossible to replicate, but I think everyone is realizing now the competitive gaming scene is moving forward, whether we like it or not. PLEASE do not turn this article into a debate about whether CS 1.6 is better than CSS or whether CS:ProMod is better than CS:GO or whatever. That will totally detract from everything I am trying to say here. No one can deny right now that CS:GO is picking up steam and I think it has the best shot at grabbing itself a solid foothold in the competitive gaming scene.
    CS:GO

    ShootMania is another FPS game that has been featured in a few major eSports events such as ESWC, DreamHack and most recently IPL5. I know very little about this game and its community (besides the fact that a few former Quake stars such as rapha and stermy are competing in it, and the developers are putting a lot of their own money into prize pools), but since it’s release the hype surrounding the game’s eSports potential is a little underwhelming. That being said, not many FPS games have been fortunate enough to be featured at such prestigious tournaments such as ESWC/DreamHack/IPL (IPL5 had a $100,000 tournament for the game) – so who knows what will happen with competitive ShootMania come 2013.

    Why Counter-Strike: Global Offensive?

    As someone who is just starting to familiarize himself with the CS:GO scene, there’s a few things I’ve noticed. The developers over at Valve seem to be pretty responsive to the (competitive) community. They are patching things pro-gamers/hardcore enthusiasts dislike relatively quickly, they are implementing maps professional players (Volcano) are designing, and they are incorporating aspects of CS 1.6 that people love. Riot (LoL’s developer) and Blizzard (SC2’s developer) have been taking that same responsive approach to their communities for quite some time now, and it is nice to see Valve doing the same. The game has come a long way since beta and it's still a relatively young title, which makes me hopeful for it's future in 2013. Whether or not Valve will start pumping their own money into CS:GO tournaments (like they’re doing for DotA2, and like Riot/Blizzard is doing for their games) has yet to be seen.

    Another thing I’ve noticed is that a lot of the major eSports organizations are starting to pick up CS:GO teams (NiP, mouz, ESC, Curse, among many others) and many former professional CSS/CS1.6 players are switching over to GO. I cannot overstate the importance of this. By having other prominent organizations pick up CS:GO teams, it helps legitimize the game in a big way. By having names like GeT_RiGhT, f0rest, neo, Volcano, and n0thing (this list is not exhaustive, their names just came to mind first) compete in CS:GO, it dramatically elevates the legitimacy of the competitive scene. It’s a domino effect, once leagues/other organizations see that respectable names/figures are investing time in a new game – they will as well.

    Another obvious reason is because the game is based off of the same formula as the immensely successful CS 1.6. Terrorists (T) vs Counter-Terrorists (CT), one team of 5 tries to plant the bomb and the other team tries to stop them. The map layouts are very similar; the guns are similar, and first to 16 rounds wins. The engine and physics are different, yes – but the foundation that made CS 1.6 (and to an extent, CSS) successful still remain.

    What must CS:GO do to succeed?

    To succeed the CS:GO community needs to utilize the star power and fame of former CS players (and other known FPS competitors) to really break back into some of these major events. LoL and SC2 have such a foothold right now that a concerted effort needs to be made to take those strides. Fortunately, CS:GO sits in a privileged position because it is ‘Counter-Strike,’ it is a Valve title, and because most of the big shots in eSports are very familiar with the former success of 1.6. We have organizations like DreamHack and ESWC putting on CS:GO tournaments when the spectator numbers are no where near that of LoL/SC2 – and this is likely because of their roots and appreciation of CS titles of the past. It also doesn’t hurt that former 1.6 and Source players are now competing under the same game and closing that bridge between the two Counter-Strike communities.

    Closing remarks:

    Will another game besides CS:GO take the competitive FPS throne? Will 2013 be the year of FPS in competitive gaming? I don’t know – but I think CS:GO has the best shot right now, and I’m pulling for it’s success all the way.

    PS. You’re a goof if you think ESEA having a CS:GO league has anything to do with my opinion on this matter. I promise you what I’ve written in this editorial and any future editorials is my opinion, with absolutely no influence from ESEA or bias towards their leagues.

    (Images are the property of their respective owners)
    Comments
      
    Actions
     / · 12.31.12 at 4:59pm #1 dnode
    good read
     / · 12.31.12 at 5:05pm #2 ML_
    solid read
     / · 12.31.12 at 5:15pm #3 caseyfoster
    solid good
     / · 12.31.12 at 5:27pm #4 n0samNwahs
    great article
     / · 12.31.12 at 5:37pm #5 skrizz
    id rather the star game be something not terrible(csgo)

    id prefer a 1v1 style game come back and just dominate ie: Quake/UT
     / · 12.31.12 at 5:42pm #6 Sketch
    give me writing tips
     / · 12.31.12 at 5:50pm #7 thronetaker
    Referenced post #3 by caseyfoster
    solid good
    #3 surprised you didn't promote razer like every of your fucking posts
     / · 12.31.12 at 5:53pm #8 Sketch
    Referenced post #7 by thronetaker
    #3 surprised you didn't promote razer like every of your fucking posts ;)
    #7

    free netcode if you like razer on facebook btw.
     / · 12.31.12 at 5:56pm #9 vaz
    nice read, I hope CSGO can make it
     / · 12.31.12 at 6:00pm #10 adv
    nice read
     / · 12.31.12 at 6:16pm #11 Gumpster
    As an FPS fan through and through, I will certainly be looking for CS:GO to take off in a huge way over 2013, but it will be difficult. As you say the common issue is the fact that FPS isn't really as spectator friendly as your SC2's, LoL's and DotA2's. Valve need to aid this process they need to think of a way to helping CS in general make it more spectator friendly, and things like GOTV autodirector won't really make that the case. They need to help with a split screen option and some other areas to help make FPS a more central spectator sport.

    The issue with FPS titles is down to the fact that the action takes place in all kinds of different areas of a map, whereas DotA2/LoL/SC2, all the action is on one part of the screen be it on mini map or in front of you.

    Hopefully 2013 can bring CS:GO as a building platform for future CS success.
     / · 12.31.12 at 6:17pm #12 FlorJackson
    nice read
     / · 12.31.12 at 6:28pm #13 caseyfoster
    Referenced post #7 by thronetaker
    #3 surprised you didn't promote razer like every of your fucking posts ;)
    #7
    Referenced post #8 by Sketch
    #7

    free netcode if you like razer on facebook btw.
    #8
    Netcode 2 Strong
     / · 12.31.12 at 6:49pm #14 SJB
    hats > silencers in csgo.

    nt tho
     / · 12.31.12 at 6:56pm #15 Wizard
    imo - not enough content (streams, competitions, weekly podcasts etc) based around CS (not the article - in general) to hype the game up that much for people to play.

    you look at streams, they are all content related in LoL mainly - people explaining what they are doing, for people to learn. there is a point in people watching them.

    in cs, if you watch a stream, people die, then they don't do anything for another 30 seconds, if they are having a shitty game that's it, they aren't going to see the game through the eyes of someone doing well. most likely they aren't going to be able to explain anything, because there is that element of instant death. SC2 and LoL it gets played out. Just imo of why I think CS streams are no where near as popular.

    Last modified on 12/31/2012 at 7:00 pm
     / · 12.31.12 at 7:02pm #16 the0utcast
    Kind of a "tell me something I don't know" article...
     / · 12.31.12 at 7:04pm #17 JoshRT
    the problem with team fps games is the difficulty in spectating. Luckily Valve made improvements in spec TV compared to previous versions of CS with their excellent UI and map overview.

    Personally, I think the game isn't very good at showing a player's finesse in controlling their bullets while viewing the first person pov. This is especially apparent with the lag that happens when you view the game through GO TV.

    Last modified on 12/31/2012 at 7:09 pm
     / · 12.31.12 at 7:11pm #18 sanders2s
    Referenced post #16 by the0utcast
    Kind of a "tell me something I don't know" article...
    #16 agreed
     / · 12.31.12 at 7:51pm #20 FaggotManlet
    read the title, said no instantly
     / · 12.31.12 at 8:03pm #21 paul
    CS worked because there was no other team based fps games with the amount of depth and strategy available when it first came out. All you needed was a half life disc and download the mod. My Half Life disc probably installed 15 people the opportunity to play cs for free. Kids and young adults everywhere were playing it at lans and basements which turned into local tournaments. From there it just sky rocketed to success.

    It is just a different time now. The majority of kids and young adults play call of duty on the console. The team based fps moved from the pc to the console with call of duty. Local lans are either closed or everyone plays LoL.

    The youth just doesn't care about counter strike. They care about a free game built around casual teamwork (LoL) and getting the next call of duty game because all their friends get it.

    Team based FPS gaming will not be the top esport again until a company is able to provide a free title that does cross platform gaming successfully.

    (edit: DOTA 2 > LoL )

    Last modified on 12/31/2012 at 8:04 pm
     / · 12.31.12 at 8:08pm #22 ROFL
    if only call of duty 2 or 4..............wasthere
     / · 12.31.12 at 9:16pm #23 Skilless
    Need more shows and exposure for CS:GO to take off.
     / · 12.31.12 at 9:19pm #24 DOCTOR_FAGGOT
    nice read
     / · 12.31.12 at 9:26pm #25 ColtonDaniels
    article delivers. the goods tbh.
     / · 12.31.12 at 9:33pm #26 D-WHiTE
    great read, but then I saw that GO is the hope of FPS gaming and died.


    and yes, Dota > LoL
     / · 12.31.12 at 9:37pm #27 eNakiruh
    Referenced post #17 by JoshRT
    the problem with team fps games is the difficulty in spectating. Luckily Valve made improvements in spec TV compared to previous versions of CS with their excellent UI and map overview.
    ... /> Personally, I think the game isn't very good at showing a player's finesse in controlling their bullets while viewing the first person pov. This is especially apparent with the lag that happens when you view the game through GO TV.Read More
    #17

    Good point with the lag in GOTV
     / · 12.31.12 at 9:40pm #28 badKitty_tg
    Very good read. Made many solid points and the community should be following these ground marks as stated to begin our push to revamp the competitive scene.

    Also
    Referenced post #21 by paul
    CS worked because there was no other team based fps games with the amount of depth and strategy available when it first came out. All you needed was a half life disc and download the mod. My Half... Life disc probably installed 15 people the opportunity to play cs for free. Kids and young adults everywhere were playing it at lans and basements which turned into local tournaments. From there it just sky rocketed to success.

    It is just a different time now. The majority of kids and young adults play call of duty on the console. The team based fps moved from the pc to the console with call of duty. Local lans are either closed or everyone plays LoL.

    The youth just doesn't care about counter strike. They care about a free game built around casual teamwork (LoL) and getting the next call of duty game because all their friends get it.

    Team based FPS gaming will not be the top esport again until a company is able to provide a free title that does cross platform gaming successfully.

    (edit: DOTA 2 > LoL )
    Read More
    #21

    Just slam dunked this thread.

    Last modified on 12/31/2012 at 9:42 pm
     / · 12.31.12 at 9:44pm #29 strreamix
    Sadly, CS:GO is not a game that is going to take off. The Counter-Strike franchise is worn out and a game as mediocre as GO has no chance.

    2013 esports is all about DotA 2; it has a ridiculous amount of tournaments and the International gives out 5 million a year.

    good read, but I mostly disagree.
     / · 12.31.12 at 9:47pm #30 SJB
    Referenced post #29 by strreamix
    Sadly, CS:GO is not a game that is going to take off. The Counter-Strike franchise is worn out and a game as mediocre as GO has no chance.

    2013 esports is all about DotA 2; it has a... ridiculous amount of tournaments and the International gives out 5 million a year.

    good read, but I mostly disagree.
    Read More
    #29
     / · 12.31.12 at 10:02pm #31 kty-dA-b0ss
    very long but good
     / · 12.31.12 at 10:14pm #32 strreamix
    You ask why is FPS not at the forefront?

    It is because there is nothing of quality that people want to follow.

    I believe the following with all of my heart: ESEA single handedly kept the Counter-Strike franchise alive for many of years, but killed it in 2012.

    CS:GO does not make the top 10 on Steam on any given day; and this is not due to "bad computers". It's 2012; if you can't find a way to make 600$ there is something wrong.

    IF ESEA did not support CS:GO; it would have instantly died. The only community CS:GO has is here; no one else looks to it as anything successful whatsoever.

    IF CS:GO was denied the opportunity at first sight, like it should of been with how it played, VALVe would have understood what needed to be done.

    What needs to be done for an FPS title to get to number 1?

    Counter-Strike 1.6 was the most successful team based FPS in history; it paved the way for what esports are today. I am not sure if this is even possible, but VALVe needs to do the following.

    DO NOT FIX WHAT IS NOT BROKEN.

    Recreate CS 1.6 with amazing graphics, I am saying recreate as in keep the 1337 Krew model, as in keep everything that attracted so many people to this game and still does today.

    Allow this game to be played ACROSS ALL PLATFORMS, call it Counter-Strike PRO, call it FPS PRO, call it whatever you want. The name isn't important, but 1.6 gameplay is.

    It needs to run fluidly on XBOX 360, PS3, and PC and allow all to compete against each other regardless of device.

    Now I know this is something that is probably extremely hard/impossible? for us to develop at the time, but it is the only thing that is going to bring FPS esports back to the number 1 position.

    Please don't turn this into a bash my game I bash your game thread; this is just my opinion, if you disagree, tell me why respectfully. Thanks.

    edit: number one instead of (number sign 1, was linking forum post)

    Last modified on 12/31/2012 at 10:17 pm
     / · 12.31.12 at 10:31pm #33 foster_
    If only TF2... If only...
     / · 12.31.12 at 11:07pm #34 conner
    Referenced post #32 by strreamix
    You ask why is FPS not at the forefront?

    It is because there is nothing of quality that people want to follow.

    I believe the following with all of my heart: ESEA single... handedly kept the Counter-Strike franchise alive for many of years, but killed it in 2012.

    CS:GO does not make the top 10 on Steam on any given day; and this is not due to "bad computers". It's 2012; if you can't find a way to make 600$ there is something wrong.

    IF ESEA did not support CS:GO; it would have instantly died. The only community CS:GO has is here; no one else looks to it as anything successful whatsoever.

    IF CS:GO was denied the opportunity at first sight, like it should of been with how it played, VALVe would have understood what needed to be done.

    What needs to be done for an FPS title to get to number 1?

    Counter-Strike 1.6 was the most successful team based FPS in history; it paved the way for what esports are today. I am not sure if this is even possible, but VALVe needs to do the following.

    DO NOT FIX WHAT IS NOT BROKEN.

    Recreate CS 1.6 with amazing graphics, I am saying recreate as in keep the 1337 Krew model, as in keep everything that attracted so many people to this game and still does today.

    Allow this game to be played ACROSS ALL PLATFORMS, call it Counter-Strike PRO, call it FPS PRO, call it whatever you want. The name isn't important, but 1.6 gameplay is.

    It needs to run fluidly on XBOX 360, PS3, and PC and allow all to compete against each other regardless of device.

    Now I know this is something that is probably extremely hard/impossible? for us to develop at the time, but it is the only thing that is going to bring FPS esports back to the number 1 position.

    Please don't turn this into a bash my game I bash your game thread; this is just my opinion, if you disagree, tell me why respectfully. Thanks.

    edit: number one instead of (number sign 1, was linking forum post)
    Read More
    #32 your post is flawed on so many levels
     / · 12.31.12 at 11:37pm #35 RAICHU
    You know what would help? Stop supporting various versions of CS. Fully support GO and drop support for 1.6 and Source.
     / · 12.31.12 at 11:49pm #36 D-WHiTE
    Referenced post #32 by strreamix
    You ask why is FPS not at the forefront?

    It is because there is nothing of quality that people want to follow.

    I believe the following with all of my heart: ESEA single... handedly kept the Counter-Strike franchise alive for many of years, but killed it in 2012.

    CS:GO does not make the top 10 on Steam on any given day; and this is not due to "bad computers". It's 2012; if you can't find a way to make 600$ there is something wrong.

    IF ESEA did not support CS:GO; it would have instantly died. The only community CS:GO has is here; no one else looks to it as anything successful whatsoever.

    IF CS:GO was denied the opportunity at first sight, like it should of been with how it played, VALVe would have understood what needed to be done.

    What needs to be done for an FPS title to get to number 1?

    Counter-Strike 1.6 was the most successful team based FPS in history; it paved the way for what esports are today. I am not sure if this is even possible, but VALVe needs to do the following.

    DO NOT FIX WHAT IS NOT BROKEN.

    Recreate CS 1.6 with amazing graphics, I am saying recreate as in keep the 1337 Krew model, as in keep everything that attracted so many people to this game and still does today.

    Allow this game to be played ACROSS ALL PLATFORMS, call it Counter-Strike PRO, call it FPS PRO, call it whatever you want. The name isn't important, but 1.6 gameplay is.

    It needs to run fluidly on XBOX 360, PS3, and PC and allow all to compete against each other regardless of device.

    Now I know this is something that is probably extremely hard/impossible? for us to develop at the time, but it is the only thing that is going to bring FPS esports back to the number 1 position.

    Please don't turn this into a bash my game I bash your game thread; this is just my opinion, if you disagree, tell me why respectfully. Thanks.

    edit: number one instead of (number sign 1, was linking forum post)
    Read More
    #32
    LMAO love how some people start off with good points, and the completely come out of left field with their take on what needs to be done.


    you sir, are confused.

    Last modified on 12/31/2012 at 11:49 pm
     / · 1.1.13 at 12:12am #37 SJB
    Referenced post #32 by strreamix
    You ask why is FPS not at the forefront?

    It is because there is nothing of quality that people want to follow.

    I believe the following with all of my heart: ESEA single... handedly kept the Counter-Strike franchise alive for many of years, but killed it in 2012.

    CS:GO does not make the top 10 on Steam on any given day; and this is not due to "bad computers". It's 2012; if you can't find a way to make 600$ there is something wrong.

    IF ESEA did not support CS:GO; it would have instantly died. The only community CS:GO has is here; no one else looks to it as anything successful whatsoever.

    IF CS:GO was denied the opportunity at first sight, like it should of been with how it played, VALVe would have understood what needed to be done.

    What needs to be done for an FPS title to get to number 1?

    Counter-Strike 1.6 was the most successful team based FPS in history; it paved the way for what esports are today. I am not sure if this is even possible, but VALVe needs to do the following.

    DO NOT FIX WHAT IS NOT BROKEN.

    Recreate CS 1.6 with amazing graphics, I am saying recreate as in keep the 1337 Krew model, as in keep everything that attracted so many people to this game and still does today.

    Allow this game to be played ACROSS ALL PLATFORMS, call it Counter-Strike PRO, call it FPS PRO, call it whatever you want. The name isn't important, but 1.6 gameplay is.

    It needs to run fluidly on XBOX 360, PS3, and PC and allow all to compete against each other regardless of device.

    Now I know this is something that is probably extremely hard/impossible? for us to develop at the time, but it is the only thing that is going to bring FPS esports back to the number 1 position.

    Please don't turn this into a bash my game I bash your game thread; this is just my opinion, if you disagree, tell me why respectfully. Thanks.

    edit: number one instead of (number sign 1, was linking forum post)
    Read More
    #32
    ya your post started out good and took a nose dive.

    you do not need to make the game cross-platform, just keep what made the game legendary and improve the graphics and perhaps implement some modern shit, and i don't mean a molotov.

    stick to the roots of counter-strike, but valve will never do that

    cspromod please
     / · 1.1.13 at 12:14am #38 dyg
    games going to die when new fps games come out because we all so love to adapt to newer games that is obviously inferior.
     / · 1.1.13 at 12:44am #39 strreamix
    Referenced post #37 by SJB
    #32
    ya your post started out good and took a nose dive.

    you do not need to make the game cross-platform, just keep what made the game legendary and improve the graphics and perhaps... implement some modern shit, and i don't mean a molotov.

    stick to the roots of counter-strike, but valve will never do that

    cspromod please
    Read More
    #37

    What I am saying in classic counter-strike highly updated graphically and allow EVERYONE to play. I don't see what is so off the track about that.

    Cross-Platform is a huge idea that needs to be implemented, I have so many friends who say "oh come see me on COD", when I know their aim is probably trash.

    To be able to play across all platforms vs eachother is the next level of gaming. It doesn't matter what device your on, you can play and everyone is equal.

    edit: I will admit I've been known to rant once I start going though.

    Last modified on 1/1/2013 at 12:45 am
     / · 1.1.13 at 12:49am #40 strreamix
    Referenced post #38 by dyg
    games going to die when new fps games come out because we all so love to adapt to newer games that is obviously inferior.
    #38

    This is a valid point as well regardless of the sarcasm. But you're a bit off imo.

    CS:GO is just another game in a long line of games. Today's generation of kids do not like a challenge. Their mindset is "if I can't do it, it sucks, let me go do something else".

    When I started playing Counter-Strike at 9 years old, I was getting shit on daily, but I persevered and now I'd like to say I'm decent. I don't play seriously, but I enjoy the game. You have to work at something to get better, but that's not what today's generation is about. No offense but how many CS:GO d' riders do you see that played horribly in 1.6 and now are pulling off 15 RWS in CS:GO. It's not a coincidence; it's just a game with a much lower skill ceiling and a lot more randomness.

    The game is a fad like all the COD's that come out every year etc. I have more faith in Shootmania to be honest; I believe it requires much more raw skill than CS:GO.

    Last modified on 1/1/2013 at 12:51 am
     / · 1.1.13 at 1:04am #41 Ibox
    "I think CS:GO has the best shot right now, and I’m pulling for it’s success all the way."
     / · 1.1.13 at 1:05am #42 RoBBy1
    cl_updaterate 30; its not laggy.. same concept of ex_interp 0.1 in hltv
     / · 1.1.13 at 2:07am #43 aegl
    Referenced post #40 by strreamix
    #38

    This is a valid point as well regardless of the sarcasm. But you're a bit off imo.

    CS:GO is just another game in a long line of games. Today's generation of... kids do not like a challenge. Their mindset is "if I can't do it, it sucks, let me go do something else".

    When I started playing Counter-Strike at 9 years old, I was getting shit on daily, but I persevered and now I'd like to say I'm decent. I don't play seriously, but I enjoy the game. You have to work at something to get better, but that's not what today's generation is about. No offense but how many CS:GO d' riders do you see that played horribly in 1.6 and now are pulling off 15 RWS in CS:GO. It's not a coincidence; it's just a game with a much lower skill ceiling and a lot more randomness.

    The game is a fad like all the COD's that come out every year etc. I have more faith in Shootmania to be honest; I believe it requires much more raw skill than CS:GO.
    Read More
    #40
    Read everything you said, then checked your profile and you haven't played CS:GO in 4 months. Everything you said then became irrelevant and I chuckled.

    What YOU fail to realize is 1.6 was a process. They didn't just make the game and it was fabulous. It was a serious work in progress until 1.6(you could argue 1.5 since between the two very little changed). You played the game a LITTLE and then say, "not as good as 1.6" which is why you are dumb. The game is being patched very often and it's what we desire(besides the silencer which I am waiting for).

    In conclusion, I think we are already behind because of the spectating of FPS leaves something to be desired compared to a MOBA. There is no need for us to argue, but the best we can do is try to give insight on what must be done. CS:GO is our BEST shot at coming back into the eSports scene. If you don't want to help, leave your comments to yourself.

    Last modified on 1/1/2013 at 2:08 am
     / · 1.1.13 at 2:28am #44 strreamix
    Referenced post #43 by aegl
    #40
    Read everything you said, then checked your profile and you haven't played CS:GO in 4 months. Everything you said then became irrelevant and I chuckled.

    What YOU fail to... realize is 1.6 was a process. They didn't just make the game and it was fabulous. It was a serious work in progress until 1.6(you could argue 1.5 since between the two very little changed). You played the game a LITTLE and then say, "not as good as 1.6" which is why you are dumb. The game is being patched very often and it's what we desire(besides the silencer which I am waiting for).

    In conclusion, I think we are already behind because of the spectating of FPS leaves something to be desired compared to a MOBA. There is no need for us to argue, but the best we can do is try to give insight on what must be done. CS:GO is our BEST shot at coming back into the eSports scene. If you don't want to help, leave your comments to yourself.
    Read More
    #43

    I don't play it because it is never going to be good.

    Anyways, let me ask you this..

    If 1.6 was the process, and it is now "fabulous" today, your words.

    Why couldn't VALVe just use that model and replicate it? One should not fix what is not broken.

    In conclusion, there doesn't need to be a process with CS:GO. We already know what worked in the past, why do we have to go through it again? CS:GO should have been perfect from day 1.

    It is beyond my comprehension WHY they had to leave out the silencer, why they had to make the models ugly, why they had to put in these unwanted grenades, why they had to change the money system, why they had to put in the jumping sound and kneebreak effect. There are so many more things to say; THE GAME WAS SUCCESSFUL THE WAY IT WAS. WHY DID THEY CHANGE IT?

    edit: and let me say, people don't play CS:GO because they heard "oh the gameplay will be different from 1.6". They play it because it is a new game. The whole community would have moved forward if it was a 1.6 replica or near replica and we would have gained new players as well. (ffs you cant even tap tap tap in GO), but now you have people who merely "put up with the game" or refuse to move on at all.

    If the game was so good, everyone would be playing. The simple fact is it is not the players being stubborn; it is that we want to enjoy what we are doing. CS:GO is not CS.

    Last modified on 1/1/2013 at 2:32 am
     / · 1.1.13 at 2:37am #45 blaKKK
    Referenced post #44 by strreamix
    #43

    I don't play it because it is never going to be good.

    Anyways, let me ask you this..

    If 1.6 was the process, and it is now "fabulous" today,... your words.

    Why couldn't VALVe just use that model and replicate it? One should not fix what is not broken.

    In conclusion, there doesn't need to be a process with CS:GO. We already know what worked in the past, why do we have to go through it again? CS:GO should have been perfect from day 1.

    It is beyond my comprehension WHY they had to leave out the silencer, why they had to make the models ugly, why they had to put in these unwanted grenades, why they had to change the money system, why they had to put in the jumping sound and kneebreak effect. There are so many more things to say; THE GAME WAS SUCCESSFUL THE WAY IT WAS. WHY DID THEY CHANGE IT?

    edit: and let me say, people don't play CS:GO because they heard "oh the gameplay will be different from 1.6". They play it because it is a new game. The whole community would have moved forward if it was a 1.6 replica or near replica and we would have gained new players as well. (ffs you cant even tap tap tap in GO), but now you have people who merely "put up with the game" or refuse to move on at all.

    If the game was so good, everyone would be playing. The simple fact is it is not the players being stubborn; it is that we want to enjoy what we are doing. CS:GO is not CS.
    Read More
    #44 "Why couldn't VALVe just use that model and replicate it? One should not fix what is not broken." Looking at this from developer standpoint why would they even wan't to make a game they already made? Also not everyone wants to play the same game their whole life. Time to try something new.
     / · 1.1.13 at 2:38am #46 Pyrex^A
    Referenced post #1 by dnode
    good read
    #1
     / · 1.1.13 at 2:38am #47 Gumpster
    "When I started playing Counter-Strike at 9 years old, I was getting shit on daily, but I persevered and now I'd like to say I'm decent. I don't play seriously, but I enjoy the game. You have to work at something to get better, but that's not what today's generation is about. No offense but how many CS:GO d' riders do you see that played horribly in 1.6 and now are pulling off 15 RWS in CS:GO. It's not a coincidence; it's just a game with a much lower skill ceiling and a lot more randomness."

    Wrong.... I won't bother to say why you are wrong, because I've been reading your posts, but please "it's a game with a much lower skill ceiling and a lot more randomness".....

    Yet NiP are winning and dominating everyone, yet ESC after a long time have thoroughly improved and manage to win an event for themselves, yet Na'Vi are seeming to like the game more and more, I could go on. When people go on about randomness, they often don't understand what they are talking about.

    1.6 was only successful because bugs became features and part of the game, perhaps you should learn your history and understand the actual hate from 1.5 to 1.6 and then ask yourself when Valve shut all support down for 1.5, why did people have to force themselves to "like" an inferior game. If Valve actually managed to force people to play CS:GO and shut down mainstream support for 1.6 and Source, then people's attitudes wouldn't be so stupid.
     / · 1.1.13 at 2:41am #48 Gumpster
    Referenced post #45 by blaKKK
    #44 "Why couldn't VALVe just use that model and replicate it? One should not fix what is not broken." Looking at this from developer standpoint why would they even wan't to make a... game they already made? Also not everyone wants to play the same game their whole life. Time to try something new.Read More
    #45

    One has to agree, the reason why CS is not as big as it once was, is because it is pretty much the same game from 1.6 to Source, from 1.6 & Source to GO... most of us have got older now, and there is no actual challenge in the game, that is not CS:GO's fault it's the fault of CS in general.
     / · 1.1.13 at 2:47am #49 strreamix
    In the scheme of things; our posts have no impact. VALVe doesn't listen or the game wouldn't be what it is today. And ESEA doesn't listen because then de_dust_se wouldn't be on the map rotation for this season's league. It's all good; my primary game is DotA 2. Enjoy GO, while it lasts lolz (once dreams are crushed this season and the $$$ disappears it will be looking like the steam top 10 list, no where to be found).
     / · 1.1.13 at 2:50am #50 dyg
    imo 1.6 only died because of the graphics
    shitty graphics = no new players
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