News
Scoreboard
Events
Demos
Downloads
Galleries
Forums
June 18th, 10:10pm UTC+0
Jun, 19 03:00AM
soL
-
-
-
mix
-
-
-
TV posted when available
• ESEA TF2 Season 14
Jun, 19 06:00PM
Na`Vi
-
-
-
fntic
-
-
-
TV posted when available
• ESEA CS:GO Season 14 - Europe
Jun, 19 08:00PM
fntic
-
-
-
ESC
-
-
-
TV posted when available
• ESEA CS:GO Season 14 - Europe
Jun, 19 08:00PM
VG
-
-
-
NiP
-
-
-
TV posted when available
• ESEA CS:GO Season 14 - Europe
Jun, 19 08:30PM
faculty
-
-
-
VPBenQ
-
-
-
TV posted when available
• ESEA CS:GO Season 14 - Europe
Jun, 19 09:00PM
K1CK
-
-
-
Anexis
-
-
-
TV posted when available
• ESEA CS:GO Season 14 - Europe
What to Watch
    Upcoming Events
    Site Poll
    Which team will win DreamHack Summer 2013?
    Curse
    Copenhagen Wolves
    Epsilon
    NiP
    Western Wolves
    Virtus.pro
    ESC Gaming
    fnatic
    LDLC
    Alternate
    Other (post comment)
    Recent Discussions
    Content

    PlanetSide 2, MLG, and PC FPS eSports

    Taylor "Hydrolis" Linden on Tue, 01/29/2013 2:48AM


    This is an opinion article, and is the sole opinion of the author. It does not necessarily reflect the official stance of ESEA or its subsidiaries.

    The announcement:

    Last Friday (January 25, 2013) a new partnership was announced between Major League Gaming (MLG) and Sony Online Entertainment (SOE) which will bring the MMOFPS title ‘PlanetSide 2’ (PS2) to their Pro Circuit events this year. The purpose of this article is to demonstrate why I don’t think this is a good idea. I find it unfortunate that such a well-established and prestigious league like MLG has chosen PS2 to be their team-based PC FPS title moving forward.

    I know this article doesn’t directly relate to ESEA or its leagues (and I'm an editorial writer, I write about my opinion, under no influence of ESEA), but MLG picking up PlanetSide 2 as their PC-based team FPS title should be of some interest to this PC FPS-heavy community. I’m not here to argue that it should have been CS:GO or any other game, but I am here to say it shouldn’t be an MMOFPS such as PS2.

    Wait, what is PlanetSide 2?

    For those who haven’t played the game, PS2 is the free-to-play sequel to the moderately successful PlanetSide (released in 2003) which was one of the first (if not the first)
    PlanetSide 2
    massively-multiplayer-online FPS games on the market. PlanetSide was a very unique title that offered ‘epic combat on a massive scale,’ and it provided me, and others who played it, gaming experiences that could not be found in any other game/genre. It is not difficult to understand that if you’re going to have an FPS in an MMO environment, you’re going to have to cut a lot of corners to make the project feasible. A lot of sacrifices will need to be made in FPS mechanics (such as no/reduced hit boxes, very basic recoil patterns, simplistic model movements, as a few examples) in order for hardware of the time to be able to run the player-dense game. It’s not a matter of taking an FPS (such as Counter-Strike: GO) and just making the maps bigger. The PlanetSide developers have often been cited as saying that PS1 was ‘ahead of its time,’ and that too many ‘sacrifices’ had to be made in the FPS mechanics to make the game work.

    Prior to PS2’s release, SOE touted a lot of the same features that made PS1 what it was (the massive scale, the unique experience of being a part of a huge team, working in platoon’s of 30 guys in outfits of 100’s), with the idea that less ‘sacrifices’ would need to be made to make the game work. And they weren’t lying, computers now a days are better, engines are better – technology as a whole is more equipped to create and play an MMOFPS game. PS2 (and PS1 for that matter) delivers a unique MMOFPS experience, and I have nothing against the game itself. I played the original game (PlanetSide) for years and it is one of my ‘top 3’ favourite games (and most played games) of all time. I valued what the MMOFPS-genre had to offer and I was extremely hyped to experience the same exhilaration in PS2. Despite having only played the sequel briefly (I just can’t get into it), I've played it enough to back up my above claims with first hand experience. I am not writing this article because I think PS2 is a bad game. In fact, I think it's a great concept and one MMOFPS fans will enjoy. I just do not think it is the right game to bring PC team-based FPS back to the top of eSports.

    Why is this a bad thing?

    Okay, so why don’t I think PS2 is the right choice for MLG and for eSports? Well, here are a few reasons:

    1) PlanetSide 2 is an MMO, and despite the advancements and improvements in the FPS mechanics of the game, it is still designed at the core as a massively-multiplayer-online game. There are foundational ‘corners cut’ in the title that hinder its competitive potential. Despite having vastly improved weapon/movement mechanics compared to PS1, they’re still (in my opinion) very lackluster compared to traditional (‘pure’) team-based FPS titles (whether it is Counter-Strike, TF2, Quake, CoD, etc).

    That’s not to say SOE can’t create ‘arena modes’ within their game to simulate the competitive atmosphere (which is what they’re apparently going to do in the coming months) – but why is one of the biggest tournament organizations (MLG) electing to support a title that doesn’t even have a competitive system in the game yet? Why aren’t they supporting a PC FPS title that is already primed for competition? This brings me on to my second point…

    2) SOE’s intentions are not exactly clear in regards to their desired involvement in eSports. I followed the press around this game very closely for years after I stopped playing the original game (in anxious anticipation) and it became very clear to me that SOE was extremely invested in this title. This was their baby, they were putting a lot of resources into its development, and they needed it to succeed. I was excited for that very reason, because I was really hyped for the game and I hoped it would be a source of entertainment for me (as PS1 was) for years to come. I feel like this partnership with MLG is a lot less about their love for competitive gaming, and more about their relentless drive to promote their product.

    3) John Smedley, President of Sony Online Entertainment, told GameSpot that "PlanetSide 2 players are extremely loyal to their chosen Empires and when it comes to battling, they are beyond competitive and truly enjoy the in-game rivalries so it was the natural next step for us to bring PlanetSide 2 to the most competitive eSports organization." It hasn’t been announced how exactly PS2 will be played on LAN/in competition, but the fact that people
    PlanetSide 2 Factions
    are loyal to their empires (there are 3 empires you play within PS2: TR, NC, and VS) doesn’t really play into small-scale competition at all. Sure you may be a loyal Terran Republic (TR) solider that likes conquering land in the MMO environment, but when you’re playing in say, a 5-on-5 match (it will have to be small to make it viable for spectators/in a LAN setting), I don’t think ‘empire pride’ really matters. I would argue that the game is not innately competitive, at least not in the way an FPS eSports title should be.

    Why do people watch FPS eSports in the first place?

    I feel there are a few unique ‘draws’ that FPS games have to spectators, and those aspects need to be heavily utilized in order for a shooter to succeed competitively. Most importantly, the skill cap has to be insanely high when it comes to aiming the weapons themselves. Pro-players need to be able to consistently make shots that amateurs would never be able to make, and even veteran players would have a hard time landing. The ‘wow factor’ of split second reflexes and pixel precision excites the viewers, and this is a thrill only FPS games can provide. A game that does not have developed FPS mechanics will lose out on this sense of excitement, which is one of the unique aspects FPS games have over other genres.

    Of course, it’s not all about the FPS mechanics – and sure, maybe SOE & MLG are going to be prioritizing other elements when it comes to their tournament mode. In Counter-Strike there is the money system, and the strategy involved when it comes to purchasing weapons and equipment. In Quake it is the timing of weapons and armors. These aspects, in concert with the high mechanical skill-cap of these games, make them great FPS eSport titles. PlanetSide 2 not only lacks the high skill cap, but the tournament system doesn’t even exist yet. What ever happened to games earning their stripes and getting picked up by leagues because of their pedigree and competitive track record?

    Another interesting thing to me (that isn't related directly to PS2 as an eSport) is that the game currently lacks many features that should be found in an MMO. The guild/outfit system is very poor, a lot of the stat-tracking functionality has yet to be implemented, the game lacks guidance, and it houses no real mission/objective system. It seems odd to me that SOE is spending time, money, and resources into eSports (and creating this ‘tournament mode’ alongside MLG) when the features of their current product are lacking. Which begs the question, why has MLG picked up PlanetSide 2, and why has SOE decided to make PS2 an eSport?

    Why has MLG picked up PlanetSide 2?

    As I mentioned earlier, it is not exactly clear to me why MLG has decided to bring PlanetSide 2 onto their Pro Circuit. Sundance DiGiovanni, CEO and co-founder of Major League Gaming said in the press-release for the partnership: “From the first time I played PlanetSide 2, I knew that it made sense for the MLG community.” I have no insider information, nor have I reached out to anyone at MLG,
    MLG & PlanetSide2
    so this is purely speculation – but being someone who has played PlanetSide 2, this game does not feel like a competitive title. It concerns me a little bit that the CEO of a competitive gaming league feels an MMOFPS (which again, are deliberately designed with subpar FPS mechanics because they aren’t purely FPS titles) ‘makes sense’ in his organization.

    I could be wrong, but I think it is safe to say (and I’m sure most of you are already thinking this), the reason PS2 is a part of MLG is not because of the games eSports potential, but because of the size of SOE’s pocket book. Now this is not the first time this has happened, and I am not by any means saying it is always bad when developers are pouring their own money into eSports, but I don’t think it is a good thing in every scenario.

    Legitimacy and consistency across electronic sports as a whole is not going to be achieved if developers of innately non-competitive titles (which PS2 is, in my opinion) start buying their way into the most prestigious leagues in the world. We’re going to end up with a bunch of leagues running tournaments for the highest bidders, that fade away after a single season when the developers shift their marketing goals. It looks silly when the IGN Pro League (IPL) hosts a $100,000 ShootMania tournament that gets less viewers than a single League of Legends player gets while practicing online. It’s not healthy for our scene, it’s not good for eSports.

    Concluding remarks:

    This entire situation kind of reminds me of when World of Warcraft Arena had its stint in competitive gaming. In this case, it was an MMORPG that already had a ‘tournament/competitive’ system within it. WoW was haphazardly transformed into an eSports title, and I think most of the pro-players/proponents of the game would agree with that. I did end up watching WoW Arena competitions and there were some epic moments, but the game as a competitive title fizzled out as quickly as it rose to stardom. There are so many great games out there (whether it is FPS/RTS/MOBA) that have passionate and competitive fan bases which would appreciate and benefit from being picked up by a league like MLG, and it saddens me to see a game that doesn’t even have a ‘tournament system’ within it yet being described as an eSports title.

    In summary, I feel PlanetSide 2 lacks the FPS mechanics, the strategic potential, and the eSports pedigree for it to be a competitive electronic sports title. I feel that the team-based PC FPS community will lose legitimacy in the eSports scene by this partnership, and most importantly, that a successful eSports title should not be a spin-off ‘competitive’ mode of an MMO game.

    I commend SOE for their interest in competitive gaming but I fear this collaboration is more based in marketing and making money than it is in building FPS back up as an eSport, and other deserving titles will be overlooked as a result.

    (Images are the property of their respective owners)

    Follow: @ hydrolis
    Comments
      
    Actions
     / · 1.29.13 at 3:12am #1 TERMINATORRRR
    As it was explained to me, whoever gives MLG the most $ is who they use for their pro circuit. So thats why we dont see CS or Quake or any game with some skill on the MLG circuit.
     / · 1.29.13 at 3:14am #2 conner
    the participation for csgo on gamebattles sure didnt help our cause
     / · 1.29.13 at 3:18am #3 Viridian
    I bet Sony probably bribed MLG. Obviously there will be no proof but that's just the kinda shit corporations will do to make sure their product sells. Fuck Capitalism.
     / · 1.29.13 at 3:20am #4 Hydrolis
    I just want to quickly reiterate two things:

    - I don't think PlanetSide 2 is a bad game, that's not what I'm saying. I just don't think it is a viable eSports title at this point in time.

    - I am not writing this article because I think they should have picked another game specifically instead of PlanetSide 2. Maybe there are no other PC-based FPS eSports titles out right now that 'deserve' to be featured on the MLG Pro Circuit, maybe there is. But that's not the point of this article.

    Looking forward to hearing others points of view on this news!
     / · 1.29.13 at 3:23am #5 strreamix
    Well, atleast it's better than CS:GO.
     / · 1.29.13 at 3:33am #6 CSGOfuckyourself
    Referenced post #2 by conner
    the participation for csgo on gamebattles sure didnt help our cause
    #2
    100% correct.
     / · 1.29.13 at 3:38am #7 fcNz
    MLG once again proving that their recent success in picking SC2 was a fluke and not the result of smart decisions as MLG proves they are still unable to take such decisions properly.
     / · 1.29.13 at 3:52am #8 rlxthegreat
    Sony has had an ongoing partnership with MLG for years. I actually got to talk with the VP of a department for Sony at MLG Raleigh in 2011. He and his wife were watching their son play on an amateur Call of Duty team there. It doesn't surprise me at all that PlanetSide 2 is picked up, however it does make me feel bad for CS:GO's chances.

    There is light,

    Alongside MLG, you also have IPL and NASL who could also look at having CS:GO at one of their upcoming events. It's not over :0
     / · 1.29.13 at 4:02am #9 xposure
    I have to agree. PS2 is designed for a massive battle on a massive map. How do you have a competitive match settings for that? 100vs100 @ LAN? I mean lets be real here, this is stupid.
     / · 1.29.13 at 4:04am #10 mOE
    Im confused is this game a pc game or a ps2 game?
     / · 1.29.13 at 4:05am #11 rlxthegreat
    Referenced post #10 by mOE
    Im confused is this game a pc game or a ps2 game?
    #10

    It's a PC title.
     / · 1.29.13 at 4:05am #12 ROFL
    Referenced post #10 by mOE
    Im confused is this game a pc game or a ps2 game?
    #10

    ps3 and pc moe

    and its free

    Last modified on 1/29/2013 at 4:05 am
     / · 1.29.13 at 4:08am #13 Hydrolis
    Yeah that's a really big issue xposure that I didn't have time to delve into much. When they do create this 'competitive mode,' it's going to have to be boiled down to support very small teams of players.

    There's a reason the largest team games we see are 5 on 5, and it's hard enough as it is keeping a team of 5 together. It's also a lot more expensive to fly a team of 5 to a LAN, and to find a sponsor that will support 5 players.

    They're taking this beautiful game with a massive scale and beautiful expansive landscapes, and for some reason they're trying to turn it into a competitive title.

    And no, you can't make the teams larger than 5 on 5 because then there's too much going on in a match and the spectators experience is ruined (hard enough for observers/shout casters to follow 10 players in a match).
     / · 1.29.13 at 5:15am #14 LND
    Referenced post #2 by conner
    the participation for csgo on gamebattles sure didnt help our cause
    #2
    How can you seriously blame our community for that? That was mostly gamebattles fault for running a disaster for an event. First of all they split the 10k into a 5v5 and 1v1 LADDER. They used a ladder, how often has that been successful means of competition in CS? Not very. Then they didn't have an ACS. This is 2013 there is no excuse for a major event to not being using some sort of ACS. On top of that they had problems with the server provider not updating the servers so people couldn't even use match servers. And the final point I will touch on is just how terrible the website interface was to navigate. It was just a joke.

    On top of all that it's not like our community is ONLY competing in ESEA so you can't really make that argument considering Alienware Arena and the CEVO tournament and league have had a very active scene.

    MLG GameBattles has nobody to blame for the failure of their CSGO event but themselves.
     / · 1.29.13 at 7:18am #15 deefop
    I don't think PS2 is a viable competitive game(I've only spent a very small amount of time playing/watching, but you can usually tell pretty quickly) but it's not surprising at all that they aren't picking up CS:GO.

    Despite good updates(not counting the broken ass balance changes to pistols) the game just isn't pulling the numbers in that you would want. CS 1.6 and CS:S are still consistently ahead of it on steam stats(you can make whatever arguments you want, but the numbers are there) and an organization as big as MLG is going to pick up a game with as many players and as much financial backing as possible.

    That's why they picked up WoW, despite the fact that it was horrible for competition.
     / · 1.29.13 at 12:45pm #17 natan
    "Why has MLG picked up PlanetSide 2?"

    Sony sponsors MLG for a good amount o time.. It's all about money. They bought a slot at the circuit and removed Halo...
     / · 1.29.13 at 12:48pm #18 CYbord
    awesome article
     / · 1.29.13 at 1:24pm #19 rmZ
    Why would they pick up an awful game like CS:GO with an awful community like ours?

    Seriously, a handful of players actually signed up and played for the minor online MLG events.

    Never played PlanetSide or PlanetSide 2, but I can guarantee you 100% that it is a better FPS game than CS:GO and I'm a turtle.
     / · 1.29.13 at 6:04pm #20 fcNz
    Referenced post #19 by rmZ
    Why would they pick up an awful game like CS:GO with an awful community like ours?

    Seriously, a handful of players actually signed up and played for the minor online MLG events. ... />
    Never played PlanetSide or PlanetSide 2, but I can guarantee you 100% that it is a better FPS game than CS:GO and I'm a turtle.
    Read More
    #19

    Not picking GO is understandable, MLG always hated the CS crowd anyways.

    On the other hand, picking PS2 up sounds retarded right now, we'll have to see how the competitive mode works though before we can judge.
     / · 1.29.13 at 7:48pm #21 Few
    Referenced post #19 by rmZ
    Why would they pick up an awful game like CS:GO with an awful community like ours?

    Seriously, a handful of players actually signed up and played for the minor online MLG events. ... />
    Never played PlanetSide or PlanetSide 2, but I can guarantee you 100% that it is a better FPS game than CS:GO and I'm a turtle.
    Read More
    #19

    MLG failed themselves with the online events.
     / · 1.29.13 at 8:11pm #22 ajR^^
    Referenced post #21 by Few
    #19

    MLG failed themselves with the online events.
    #21 http://i50.tinypic.com/r7liye.jpg
     / · 1.29.13 at 8:36pm #23 strreamix
    Referenced post #21 by Few
    #19

    MLG failed themselves with the online events.
    #21

    No, CS:GO is just awful.
     / · 1.29.13 at 11:57pm #24 KeyHunt
    Referenced post #21 by Few
    #19

    MLG failed themselves with the online events.
    #21

    QFT.

    One thing to understand right off the bat. Very few tournaments will pick up a game that is not giving them money anymore. The way they think now is, why should they run events for your game without you paying them? Unless the numbers dictate the risk..it just won't happen. I do not think this decision will go well for MLG viewers wise, but in the end if PS2 is footing the bill? They don't "really" care lol.

    Last modified on 1/30/2013 at 12:00 am
     / · 1.30.13 at 1:10am #25 DchozN
    Referenced post #24 by KeyHunt
    #21

    QFT.

    One thing to understand right off the bat. Very few tournaments will pick up a game that is not giving them money anymore. The way they think now is, why should... they run events for your game without you paying them? Unless the numbers dictate the risk..it just won't happen. I do not think this decision will go well for MLG viewers wise, but in the end if PS2 is footing the bill? They don't "really" care lol.Read More
    #24

    With that being said what do you think of Dreamhack, ESWC, Copenhagen Games, THOR and most recently ESL's EMS all using CS: GO as their FPS title with $0.00 invested by Valve (speaking purely in terms of prize money)?

    Apart from the obvious reasoning of "To fill a void (derp)" nobody put a gun to any of those leagues' heads and forced them to use CS: GO so to speak and there was, obviously, no monetary incentive from the developer directly a la Ubisoft's Shootmania & IPL and now Sony's Planetside 2 & MLG.

    inb4youforgotESEA
     / · 1.30.13 at 4:24am #26 G-MAN
    Referenced post #25 by DchozN
    #24

    With that being said what do you think of Dreamhack, ESWC, Copenhagen Games, THOR and most recently ESL's EMS all using CS: GO as their FPS title with $0.00 invested by Valve... (speaking purely in terms of prize money)?

    Apart from the obvious reasoning of "To fill a void (derp)" nobody put a gun to any of those leagues' heads and forced them to use CS: GO so to speak and there was, obviously, no monetary incentive from the developer directly a la Ubisoft's Shootmania & IPL and now Sony's Planetside 2 & MLG.

    inb4youforgotESEA
    Read More
    #25

    You just hit a troll with logic.
     / · 1.30.13 at 11:09am #27 godson
    i know that IGN put up half the money up for shootmania @ IPL5 & are doing the same for IPL6 which is still $100k

    ipl5 for sm topped at 25k viewers which is pretty bad but the game is a new title thats still in beta and most people dont even know what it is yet. newest update added walljumping and some other things which makes the game faster paced & maybe fun to watch dunno~

    anyone know the numbers that cs:go are bringing in?

    don't get me wrong i'd be naive to think if SM continues in this same path with not having viewers that it will stay around but i have more fun playing it than cs:go so i kinda hope it does xD and if all else fails.... firefall with $1m in tournaments later this year and early 2014 will be awesome
     / · 1.30.13 at 11:25am #28 outlaw_-7L
    so gross, Planetside is free to play but pay to win... you have to pay the monthly fee if you want to get XP at the rate that most everyone else is... and you can also use real money for upgrades/new guns... This is actually less appealing to me than watching a team of 5 angry 17 yearolds play COD4 on xbox... atleast that shit has some foundation.
     / · 1.30.13 at 12:03pm #29 Veo
    I had never imagined that PS2 was designed to be an eSports contender. The game design and the flow of matches make it impossible to predict the length of a single match. I don't know what format MLG plans to use, but an eSport based on something like teams of 20v20 is laughable at best.

    I am quite disappointed that this is the direction eSports is taking. I have always lacked faith in MLG, and this has just helped me to reaffirm my views.
     / · 1.30.13 at 12:37pm #30 kingsblend4_hs0
    MLG is for kids.
     / · 1.30.13 at 5:11pm #31 Hydrolis
    Someone brought up an interesting counter-argument to this article on reddit, and I highlighted a few things in response to him that I wish I emphasized more in the article:

    "I think games being forcefully 'made' into eSports (when they're not innately competitive titles, such as PlanetSide 2, which doesn't even have a tournament mode yet) can hurt the scene in a few ways. The article spends a lot of time discussing why I don't think PS2 is a competitive title (lack of mechanics, the massive scale, the lack of eSports pedigree a Counter-Strike or a Quake or a CoD might have, etc.)

    You raise a good point, it is clearly being done as advertisement, so what's wrong with that? To me, this type of advertising is different from a traditional sponsor-league relationship (such as Dr. Pepper) in that SOE is not just wanting their logo plastered around MLG events (or PS2 booths set up to promote their product) - they want their game to be played and watched competitively. It crosses the line, and goes too far in my opinion, when the foundation of competitive gaming itself (ie. the titles being played in tournaments) are being inorganically forced into competition for advertising purposes.

    That said, I do think other titles are negatively effected when agreements like this are made. MLG only has so many staff, and so many resources to be dealt out at their events. With PlanetSide 2 coming on saying 'Here's a bunch of money, use our game in tournaments' - I think that will definitely take away from the other MLG games (SC2, LoL, etc.)

    Who knows, maybe there's no SC2 open bracket at the next MLG event because they're diverting resources (computers, admins, floor space) to running a PS2 tournament? I don't think that's a good thing, SC2 fans and players have earned the right to be at MLG's - they've come in droves, they've provided great competition.

    And in the bigger picture: I don't think it helps the legitimacy of FPS eSports (or eSports in general) when fans see big companies just buying their way into leagues. Then you have people who are training endlessly on games like CS or Quake (or whatever) knowing they'll never get a chance to compete in big tournaments because the marketing goals of say, Valve or id Software don't include forcing/buying their way into the major events."
     / · 1.30.13 at 5:29pm #32 PhaZoN
    if none of you motherfuckers haven't realised, fps is dead and has been dead for years when you compare it to league

    which is a shame because that game has a pretty low mechanical skill celing...the only game that takes true mechanical skill that competes with league is sc2.

    fps is dead

    and if mlg picking this game up/ the current release of games on the market doesn't prove it, you're blind to the fact

    Last modified on 1/30/2013 at 5:33 pm
     / · 1.30.13 at 9:02pm #33 DchozN
    "And in the bigger picture: I don't think it helps the legitimacy of FPS eSports (or eSports in general) when fans see big companies just buying their way into leagues."

    Agreed and it's a shame, in my opinion, that we're not exactly learning from our history and past mistakes so as to avoid making the same exact ones in the future...

    http://media.giantbomb.com/uploads/8/872...


    http://i.imgur.com/QEVfv82.jpg
     / · 1.30.13 at 11:25pm #34 Hydrolis
    Here's another comment I posted elsewhere that was in response to a critique of the article:

    "-- I would agree that SOE does appear at the surface to be invested into making their game an eSport. I find this rather unfortunate in the sense that, this game is an extremely unique title. It offers an experience that other FPS games do not (and SOE promoted PS2 heavily based on these experiences; the massive combat, the map sizes that are equivalent to something like 64 Call of Duty maps, the beautiful landscapes, the comradery players can experience when working in such huge teams).

    I just read an interview with Higby (PS2's Creative Director) and Smedley (SOE's President, Sony Online Entertainment) where they both say they're huge eSports fans, and that seems to be a large reason why they made this agreement with MLG. I almost feel bad for the rest of PS2's dev team that they've created this epic MMO game (which is not a bad game/concept at all), and now they're trying to create this inorganic tournament system within it for ADVERTISING purposes.

    Sure, they are willing to change their game to better fit eSports, and if they do it right it could be popular - but why are they on one of the world's most prestigious pro circuits (MLG's) when these are all just hypotheticals? What if it doesn't pan out? MLG drops PS2 - FPS competition has been haphazardly/forcefully displayed to eSports fans of the world atop the MLG platform and another year goes by when solid FPS titles (no need to name any specifics) fall by the wayside.

    -- I mentioned the presence of SC2 tournaments at MLG as an example of other games being detrimentally affected by this PS2/MLG parntership. I am not sure whether the lack of an open bracket will help/hinder/better suit the community - that's not why I used that specific example. I could have just as easily said 'maybe there will be a smaller stage/less seating' for LoL to illustrate my point, which is essentially: PS2 coming onboard MLG takes away personnel/resources that could be used on other proven/respected eSports titles.

    -- Lastly, it's true that Riot has spent a lot of their money into eSports, but it's a lot different than the PS2/MLG example. LoL is a competitive game with a high skill cap, and has a huge competitive following. The game itself is structured to the core to be competitive, you don't need to change LoL to have it in eSports competitions. PS2 you do, you will essentially have to create an entirely new game to make it playable in competition."

    Last modified on 1/30/2013 at 11:25 pm
     / · 1.30.13 at 11:42pm #35 PhaZoN
    Referenced post #34 by Hydrolis
    Here's another comment I posted elsewhere that was in response to a critique of the article:

    "-- I would agree that SOE does appear at the surface to be invested into making... their game an eSport. I find this rather unfortunate in the sense that, this game is an extremely unique title. It offers an experience that other FPS games do not (and SOE promoted PS2 heavily based on these experiences; the massive combat, the map sizes that are equivalent to something like 64 Call of Duty maps, the beautiful landscapes, the comradery players can experience when working in such huge teams).

    I just read an interview with Higby (PS2's Creative Director) and Smedley (SOE's President, Sony Online Entertainment) where they both say they're huge eSports fans, and that seems to be a large reason why they made this agreement with MLG. I almost feel bad for the rest of PS2's dev team that they've created this epic MMO game (which is not a bad game/concept at all), and now they're trying to create this inorganic tournament system within it for ADVERTISING purposes.

    Sure, they are willing to change their game to better fit eSports, and if they do it right it could be popular - but why are they on one of the world's most prestigious pro circuits (MLG's) when these are all just hypotheticals? What if it doesn't pan out? MLG drops PS2 - FPS competition has been haphazardly/forcefully displayed to eSports fans of the world atop the MLG platform and another year goes by when solid FPS titles (no need to name any specifics) fall by the wayside.

    -- I mentioned the presence of SC2 tournaments at MLG as an example of other games being detrimentally affected by this PS2/MLG parntership. I am not sure whether the lack of an open bracket will help/hinder/better suit the community - that's not why I used that specific example. I could have just as easily said 'maybe there will be a smaller stage/less seating' for LoL to illustrate my point, which is essentially: PS2 coming onboard MLG takes away personnel/resources that could be used on other proven/respected eSports titles.

    -- Lastly, it's true that Riot has spent a lot of their money into eSports, but it's a lot different than the PS2/MLG example. LoL is a competitive game with a high skill cap, and has a huge competitive following. The game itself is structured to the core to be competitive, you don't need to change LoL to have it in eSports competitions. PS2 you do, you will essentially have to create an entirely new game to make it playable in competition."
    Read More
    #34
    all truth

    you're not going to see a competitvely viable fps that is also pub friendly

    i'm sorry you're just not since games like cod and halo that have come out that are just as satisfying to pub, if not more, than quake or cs, and this removes potential spectators/money

    the only way to have a true amazing esport fps is going to be an indie developer who doesn't give a fuck about $$ and has a solid vision for a high skill cap fps, and even then you're trading off having major league support unless the game blows up immensely competitvely, and even then major orgs like ipl/mlg wont pick it up because they aren't gonna fund it

    its honestly pathetic how shootmania has a 100k tournament from ipl, i'm not saying it's the easiest fps in the world but it certantly lacks the strategical depth/aim/skill based movement needed from a comprable game, i.e quake painkiller and i'd even go as far as to say tf2.

    Last modified on 1/30/2013 at 11:45 pm
     / · 2.4.13 at 6:56am #36 capnfapn
    ya cant gandhi hop in ps2 wtf u doin mlg
    Post a Comment
    You must have an ESEA account and be signed in to post a reply.
    All News
    All News